北京邮电大学学报

  • EI核心期刊

北京邮电大学学报 ›› 2007, Vol. 30 ›› Issue (4): 129-133.doi: 10.13190/jbupt.200704.129.087

• 研究报告 • 上一篇    下一篇

基于纹理切换的虚拟战斗人员三维显示方法

刘扬1,2,李京1,2,陈云浩1,2,宫阿都1,2,彭程1,2   

  1. (1. 北京师范大学 资源学院, 北京 100875; 2. 北京师范大学 地表过程与资源生态国家重点实验室, 北京 100875)
  • 收稿日期:2006-08-23 修回日期:2007-03-31 出版日期:2007-08-30 发布日期:2007-08-30
  • 通讯作者: 刘扬

The Method of Three-Dimensional Display of Virtual Soldiers Based on Texture-Switch

LIU Yang1,2,LI Jing1,2,CHEN Yun-hao1,2,GONG A-du1,2,PENG Cheng1,2   

  1. (1. College of Resources Science and Technology, Beijing Normal University, Beijing 100875, China; 2. State Key Laboratory of Earth Surface Processes and Resource Ecology, Beijing Normal University, Beijing 100875, China)
  • Received:2006-08-23 Revised:2007-03-31 Online:2007-08-30 Published:2007-08-30
  • Contact: LIU Yang

摘要:

为了解决形象化模型显示方法硬件依赖性过高、不易实现推广等问题,从“分队指挥模拟对抗演练系统”虚拟战斗人员显示的实际需要出发,提出了一种基于纹理切换的虚拟战斗人员三维显示方法. 重点叙述了这种纹理切换显示方法的基本思路、算法思想、技术路线以及具体实现;并且对实现过程中涉及到的在视点角度发生变化的条件下,如何同时保持纹理框架朝向不变以及如何保持虚拟战斗人员逻辑方向不变两个纹理切换的关键问题进行了重点研究.

关键词: 虚拟战场环境, 纹理切换, 虚拟战斗人员, 面向对象开发

Abstract:

In order to solve the problems that 3D display methods of virtual soldiers vivid model is heavily dependent on expensive hardware and difficult to realize and popularize, the 3D display methods based on textureswitch are presented according to the actual need of 3D display of virtual soldiers in the case of “unit commanding simulated confrontation training system”. The basic ideas, algorithms ideological, technical routes to achieve, and the realization of algorithms are described in details. Moreover, the two key issues, that how to keep texture framework always against the screen and the logic orientation of virtual soldiers when the viewpoint is changing, have been demonstrated.

Key words: virtual battlefield environment, textureswitch visualization, virtual soldiers, object-oriented programming

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