Journal of Beijing University of Posts and Telecommunications

  • EI核心期刊

JOURNAL OF BEIJING UNIVERSITY OF POSTS AND TELECOM ›› 2016, Vol. 39 ›› Issue (s1): 67-71.doi: 10.13190/j.jbupt.2016.s.016

• Papers • Previous Articles     Next Articles

Study on Peer Churn in Content-Addressable Network for Distributed Simulations

LI Zhong-tao1,2, ZHAO Shuai3, LANG Li-meng4, SHI Jun4, WAN Bo5   

  1. 1. School of Information Science and Engineering, University of Jinan, Jinan 250022, China;
    2. Shandong Provincial Key Laboratory of Network Based Intelligent Computing, Jinan 250022, China;
    3. Shandong Professional Institute of Property Management, Jinan 250100, China;
    4. ENE. G TECH CO. LTD., Hangzhou 310013, China;
    5. School of Electric Power Engineering, China University of Mining and Technology, Xuzhou 221116, China
  • Received:2015-11-30 Online:2016-06-28 Published:2016-06-28

Abstract:

A new solution for re-organization of the area was introduced into (ideally) equally sized rectangular zones upon peers leaving content-addressable network for distributed simulations (CANS) as a distributed infrastructure to run massive simulations (for example MMVE games or city traffic simulation). The peers handle the simulation of zones which is assigned to them. The zones should be split in such a way that there is as little communication between the peers as possible. Because a car or player needs in average the maximum time to cross a zone, a peer to peer tree structure (CANS tree) was introduced that helps to re-organize the area when peers leave.

Key words: content addressable network, content addressable network tree, peer churn, zone re-organize

CLC Number: