Journal of Beijing University of Posts and Telecommunications

  • EI核心期刊

Journal of Beijing University of Posts and Telecommunications ›› 2020, Vol. 43 ›› Issue (2): 29-39.doi: 10.13190/j.jbupt.2019-104

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Mean-Field Game Based Edge Caching and Deleting Allocation in Ultra-Dense Networks

WANG Meng-zhe1, TENG Ying-lei1, SONG Mei1, HAN Dan-tao2, ZHANG Yong1   

  1. 1. School of Electronic Engineering, Beijing University of Posts and Telecommunications, Beijing 100876, China;
    2. Instrument Technology and Economy Institute, Beijing 100055, China
  • Received:2019-05-31 Published:2020-04-28

Abstract: A distributed caching allocation algorithm based on mean-field game (MFG) and a distributed deleting allocation algorithm based on Lyapunov drift-plus-penalty (DPP) method were proposed to solve the problem of caching allocation algorithms' extremely high complexity caused by lots of devices in ultra-dense network and the problem of system instability caused by caching and deleting same content frequently. The caching allocation algorithm's complexity independent of the number of base stations is made by MFG. The time-correlated deleting allocation problem into problems each time slot is decoupled by DPP. Thereafter the deleting allocation policy for the tradeoff between system stability and minimizing network cost gets solved. Simulation shows that MFG can both make the network optimal control strategy converge quickly and save network cost obviously compared to baseline caching allocation method under ultra-dense scenario. Lyapunov DPP method can ensure network caching and deleting stability while minimizing network cost.

Key words: ultra-dense network, mean-field, mean-field game, Lyapunov theory, drift-plus-penalty

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