Journal of Beijing University of Posts and Telecommunications

  • EI核心期刊

JOURNAL OF BEIJING UNIVERSITY OF POSTS AND TELECOM ›› 2007, Vol. 30 ›› Issue (4): 129-133.doi: 10.13190/jbupt.200704.129.087

• Reports • Previous Articles     Next Articles

The Method of Three-Dimensional Display of Virtual Soldiers Based on Texture-Switch

LIU Yang1,2,LI Jing1,2,CHEN Yun-hao1,2,GONG A-du1,2,PENG Cheng1,2   

  1. (1. College of Resources Science and Technology, Beijing Normal University, Beijing 100875, China; 2. State Key Laboratory of Earth Surface Processes and Resource Ecology, Beijing Normal University, Beijing 100875, China)
  • Received:2006-08-23 Revised:2007-03-31 Online:2007-08-30 Published:2007-08-30
  • Contact: LIU Yang

Abstract:

In order to solve the problems that 3D display methods of virtual soldiers vivid model is heavily dependent on expensive hardware and difficult to realize and popularize, the 3D display methods based on textureswitch are presented according to the actual need of 3D display of virtual soldiers in the case of “unit commanding simulated confrontation training system”. The basic ideas, algorithms ideological, technical routes to achieve, and the realization of algorithms are described in details. Moreover, the two key issues, that how to keep texture framework always against the screen and the logic orientation of virtual soldiers when the viewpoint is changing, have been demonstrated.

Key words: virtual battlefield environment, textureswitch visualization, virtual soldiers, object-oriented programming

CLC Number: